Makerspace Center for Kent State University
July 2018 - May 2019 | Bohlin Cywinski Jackson
In collaboration with Xueping Li and Mason Limke, under the direction of Peter Bohlin, William D. Loose, Mike Maiese, Robert Aumer and Josh Keller
Critical Question:
How can interactive technologies help designers create more impactful experiences?
Problem
After college, I worked on the Design Innovation Hub at Kent State University in Ohio for 9 months. On top of developing the design with 5 other teammates, I was responsible for creating virtual reality walk-throughs using our office HTC VR headset.
Challenge
We were asked to remodel and transform the existing abandoned structure on the site into brand new studios and makerspaces. However, the complex layout of the building was very difficult to solve using conventional architectural drawing techniques. So I began experimenting with VR to inform our design process.
Scan me to see 360° panorama!
Scan me to see 360° panorama!
Iterations
Virtual walk-throughs were important drivers for design conversations within the team. From the overall form of the building to specific material selection, I created these VR experiences to gain a user-centered perspective in evaluating each design move.
Presentation
Showcasing our project in VR was not only critical to our design process, it also allowed our clients to experience the design in an immersive manner. We were able to curate human experiences with greater specificity and intentionality.